Re: Idle exp
You realise that players can easily create triggers to avoid that, right?
That sounds like a huge administrative overhead. So if a member of your staff snoops me and arbitrarily decides they don't like my roleplaying style, I could suddenly find myself earning exp much more slowly? If the rating is invisible, how would I be able to find out that they'd rated me down, so that I could request an explanation for their decision?
What would be the maximum you could get per tick? And how long is a tick in real time?
Roughly what percentage of total exp comes from this system?
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