Engaging Players - Desgining Group Contests
I recently published an article in the MMO Design section at Bright Hub. The article is pretty general, but as I try to do it also provides an example from the MUD community (Threshold, since obviously it is the same I know best from the developer side).
Read it and enjoy. Perhaps it will give you some ideas for your own MUD.
And as always, if anyone has any ideas for articles that would help promote MUDs, please feel free to message me. I am the Managing Editor of the entire gaming section at Bright Hub (a technology site that receives ~4 million visitors per month). So the potential for MUD exposure is pretty good.
|