Re: Dynamic room-descriptions: directions
I have seen it done before, but not through OLC scripting - it was coded in to the OLC itself and builders could edit it. I think it was actually on The Builder Academy where I saw this. Alternatively you might want to try messing with doorways. Depending on other MUDs you've played you will be familiar with something along the lines of:
"You go west, through the doorway."
You could change 'door' to be whatever fits. "You go west, through the grimy street, and see a dirty man hawking pieces of worn glass jewelry."
I'm not a coder and I hardly know any scripting, but I can answer your question with a resounding yes, there is a way =P And somebody more intelligent than I should be able to tell you a few ways how.
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