Has anyone tried make a list of new concepts seen in the big graphical mmrpgs like World of Warcraft(or in games like Neverwinter Nights)? A lot of concepts they use most likely already exist in MUDs. Some concepts probably are quite new or have a more modern theme. It is possible the text MUDs could benefit from listing some of these and discuss how it could be applied in a text environment.
I have heard WoW is supposed to have some kind of "meeting stones" where people can get help to find group members. I haven't seen this in MUDs yet but I think that it could be useful. Especially for the smaller MUDs where it might not be easy to always find someone online. A feature to schedule a meeting could then improve playability.
Is there any other "design patterns" like this in modern mmrpgs that could be useful also in text gaming?
|