Havoc: custom MUD engine in node.js
At this point, I'd like to tease that I'm planning to release soon (under a very liberal license) but not before it offers a complete, fully playable, bleeding-edge experience out of the box. It's still in Alpha, but it already has a wealth of features, and makes full use of the abilities of the Mud Portal web app. Screenshots follow.
Pictured above: a splash image, click-enabled graphical overhead map.
Pictured above: click-enabled help files, zone portals, the new quest system, varying font sizes via MXP
Pictured above: more commands including sample class spells, the attack picker for setting default defense, melee, and skill attack
Pictured above: Powerful syslog, mobprog that wiki's what players say, inventory items showing worn, carried, and an item up for sale to others
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