Re: Mud client protocol?
Perhaps you're thinking of the (MXP)?
There's also the , among others, that are more specific to a particular MUD.
A number of MUDs also have their own specialized native clients: Bedlam, Gemstone IV, etc, and many others have specialized web clients.
As a MUD client developer I am much more keen on generic protocols like MXP than game-specific ones like ATCP. Methinks MUDs should strive to work in as many clients as possible, although there are certainly benefits (and drawbacks) to releasing a client specific to your MUD.
(Edit: to be fair, ATCP is not necessarily specific to Achaea)
Last edited by mudrammer : 04-03-2014 at 03:41 PM.
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