Re: Hi, hey, hello
He means the same as in having very similar game logic. The character of a game is defined by its game logic and, to a lesser extent, by the exact mechanics of its gameplay.
The assumptions are all on your part, and the biggest one is that implementation has anything to do with the genre of a game. This is professedly untrue.
Simple example: Two games both use UDP to stream location data to their clients, use the exact same media streaming technology for audio and in-game video, are both written in the same script on top of the same middleware, use the same database. One is Mario Cart multiplayer mode for Nintendo Wii, the other, let's say, Tera Rising.
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