Re: Looking for builders, or building tips
Well it depends on things like length and variability of room descriptions, how feature-dense each room is (do players harvest there, pray there, etcetera), whether there's a travel delay (some games lag movement for a second or two after you move -- sometimes you mitigate this with a running skill or something like that). When bashing or hunting a lot of players will speed walk (i.e. input long strings of movement commands at once) and turn off room descriptions anyway.
That said in my experience I'd say rules of thumb are:
Distance between...
* Points of interest in a town: 3 rooms
* Two points of interest in a terrain (e.g. a forest): 5 rooms
* Two settlements on a road, like a city and outlying village: 10 rooms
* Two major towns: 20 rooms
* Two major cities: 30 rooms
* One end of a continent to another: 75 rooms
Note that since most muds do not use coordinate-based rooms you'll have a trickier time with spacing things out. Distance elasticity can be a wonderful thing .
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