Re: What types of games are impacted the most by permadeath?
I don't think the fact that there are hidden numbers makes anything less immersive. Quantification is, without a doubt, the easiest specific means to measure the growth of anything.
And note that I did say that meta-gaming still happens. It just happens less when you discourage it and cast a veil over its specific mechanics. I don't think that meta-gaming is inherently bad - on some games, it's great. Obviously, meta-gaming can be harmful on an RPI where OOC can destroy IC plots or immersion. The less players are tracking and obsessing over their characters' skill-levels, the better - that is the philosophy. It certainly isn't appropriate for all other styles of games.
This thread is de-railing a bit, though, from its intended topic of permanent death. I'll stop here on this sidebar.
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