Re: Easing the process for new players.
I think it's important to make a distinction between interface elements and the rendering of the world itself. I agree that a world described in text makes for a more imaginative and immersive experience than one rendered graphically, but that doesn't necessarily have to carry over to how you interact with that world. A conventional MUD prompt with numbers isn't automatically more immersive for the player than a graphical bar, in the same way that typing "get sword" isn't any more immersive than selecting the sword with your mouse.
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