Out death system hasn't been coded yet, but this is our plan:
- Permanent death (our MUD try to aim for realism)
- Chance of not loosing it all, you may recreate a completly new character with half (might be less, not final yet) the amount of experience the dead chracter had.
This leads to death being a terrible thing, explainable both in RP and realism terms, but still gives some chance of getting back into the game without starting from zero.
Problems might include, highly powerful players killing the competition, which won't be allowed without RP reason. Players creating a character which is a copy/resembles a lot of their former character, well it have to be controlled. On the other hand, deaths won't occur frequently.
|