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Old 08-05-2003, 07:12 PM   #5
the_logos
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Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,305
the_logos will become famous soon enough
What? Text games can expand WAY faster than graphical games. Content in text is dirt-cheap. Graphics are extremely expensive and slow to produce. I can describe a monster in a text game along with all its attacks, etc etc in half an hour, max. A finished model of a complex monster in SW:G, for instance, will take up to 40 hours to. Why do you think all of the big graphical muds use the same models over and over, with different colors or textures applied to them? "Orc", "Black Hand Orc", "Warrior Orc",etc.

You see everything, have collected everything, and basically done everything at some point in all the major graphical muds. Like all muds (text or graphical) though, the other players are the entertainment. There's no doubt that the so-called "elder game" has to be about the other players, as there's no known method of producing content faster than the players can consume it, assuming you have a decent-sized playerbase.

--matt
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