View Single Post
Old 08-20-2006, 12:24 PM   #156
DonathinFrye
Senior Member
 
Join Date: Dec 2005
Name: Donathin Frye
Location: Columbus, OH
Home MUD: Optional Realities
Home MUD: Atonement RPI
Home MUD: Project Redshift
Posts: 510
DonathinFrye is on a distinguished road
Send a message via AIM to DonathinFrye
There is only no hand-eye co-ordination on a MUD if you design there to be no hand-eye co-ordination. That, like any combat decision - is just a decision. World of the Dead, for instance, is entirely based on hand-eye co-ordination. Clandestine also requires hand-eye co-ordination. Most MUDs require some, but if you want more - it is just a design choice to make.

-----

If you want favor scripting for slower players, as I've said before, then do it for the right reason - you are playing a heavy rp-focused and you don't want player speed to affect character speed(immersive environments should be on a level playing field so that players can feel like they are actually really "one with their characer").

However, if you are creating a combat or player-versus-player focused MUD, then I maintain that you want to give as much benefit to the more skilled players, which includes the players that have better reaction speed, instincts, and typing skill.
DonathinFrye is offline   Reply With Quote