There is only no hand-eye co-ordination on a MUD if you design there to be no hand-eye co-ordination. That, like any combat decision - is just a decision. World of the Dead, for instance, is entirely based on hand-eye co-ordination. Clandestine also requires hand-eye co-ordination. Most MUDs require some, but if you want more - it is just a design choice to make.
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If you want favor scripting for slower players, as I've said before, then do it for the right reason - you are playing a heavy rp-focused and you don't want player speed to affect character speed(immersive environments should be on a level playing field so that players can feel like they are actually really "one with their characer").
However, if you are creating a combat or player-versus-player focused MUD, then I maintain that you want to give as much benefit to the more skilled players, which includes the players that have better reaction speed, instincts, and typing skill.
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