Again, you can't control this. You're insisting on sending players the same information but you have no control over how it's displayed to them by their client. So why is it so important that you send the same color codes if those codes impact players in different ways? Even without client-side coloring you can't control what colors the display and OS is spitting out. Ansi colors look drastically different on my different computers and clients. Different to the point of yellow looking distinctly orange on one of them, for instance.
The reason to add it into the mud server (assuming you're not requiring a custom client) is to provide a single interface for players to make the color and appearance changes. Your staff is then better able to help players do what they want because you only have to support one interface.
--matt
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