Thread: Beyond Telnet
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Old 08-29-2006, 08:26 AM   #38
KaVir
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Join Date: Apr 2002
Name: Richard
Home MUD: God Wars II
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Well I think there's a big difference between actively blocking other clients, and simply not supporting them. But if you're going to take the latter route, I'd personally suggest supporting raw telnet, as that would allow everyone to play without downloading a client.

If I have to download a client in order to play, it's unlikely I'll ever give the mud a chance. But if I can play with telnet, and like the mud, sooner or later I'm going to be tempted to download the proper client.
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